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Feb. 1, 2011, 10:30 a.m.

Could BiblioBouts, an online sourcing game for academia, offer lessons for media literacy?

Karen Markey had a fairly straightforward idea: Teach students to steer clear of unreliable sources of information through the use of a game.

What the University of Michigan professor wants her students to focus on navigating is academic research. But instead of citing credible references on the rise of the Medici family, what if we could apply a similar game to distinguishing the credibility of news sources?

“The problem is today’s students still don’t know where to go for authoritative, good information that is trustworthy,” said Markey. “But they sure do know how to go to the web.”

If we swapped out “students” for “readers,” you’d have the basis of an argument for media literacy and the importance of finding a way for readers (and journalists themselves) to find good information.

The game Markey created, BiblioBouts, could potentially be an example to educators, j-schools or nonprofits on how to teach media literacy. It’s an idea that’s getting investment, like the Knight Foundation’s funding of the expansion of a civics and news literacy program in West Virginia called Globaloria.

In BiblioBouts, students gather citations from library databases or online sources and rank them against each other based on credibility, content, and relevance to assigned topics. The game is built off Zotero, an open-source online citation tool that lets users organize and share research. In a way, the game is a little like the academic equivalent of Final Fantasy or World of Warcraft: You assemble the best team possible and hope to come out on top. Though maybe it’s a little like the Legend of Zelda in a “gather the tools you’ll need for the journey” way. (Then again, I may just be a big nerd.)

Through rating and tagging each other’s citations, students evaluate what makes a good source, with (hopefully) the more thorough and useful sources rising to the top. If competitiveness is any kind of factor students will look at the winning sources and want to emulate that process, Markey said. “It puts people in situations where the game-like features encourage them to continue playing,” she said. “And if they continue playing, hopefully they’ll learn more.”

It’s arguable that doing research has never been easier, thanks to the likes of Google and Wikipedia. Markey said professors aren’t surprised by studies saying students lend too much credence to search rankings in Google rather than relevance or authority. But Markey is clear that she’s not entrenched in an anti-Internet camp when it comes to research. She said there are plenty of good tools (Google Scholar, for instance), as well as sources for surfacing information — but students need to learn to be more discerning and know when to look deeper.

BiblioBouts may seem like a technology solution to a technology problem, in that you’re using one system to try and bring order to another (solving the “there’s too much information” problem, or perhaps the filter failure problem). But Markey thinks making more critical readers is the answer, and in that way BiblioBouts is just a tool.

“I think we need to teach people methodologies,” she said. “When you retrieve something on the web, you need to ask questions about what I am looking at and whether the information can be trusted.”

Markey can see a ready analog in journalism and the idea of media literacy. A similar game, call it truth-squading or BS-detecting, could be used either in training would-be journalists how to ferret out information, or creating more shrewd news consumers. “We need to be critical consumers of information to make decisions that impact our lives,” she said.

Image by Kimli used under a Creative Commons license.

POSTED     Feb. 1, 2011, 10:30 a.m.
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