There’s no easy fix for comments, which is why Knight’s spending $4 million on software they hope can fit any newsroom’s needs: “It should be a bunch of parts that you can assemble and reassemble.”
The prospect of better reaching readers — and advertisers — in a community encourage the Philadelphia Media Network to experiment with curation and open story budgets.
Beckett, Lois. "Making social gaming scale: Lessons from the Democrat and Chronicle’s adoption of alternate reality." Nieman Journalism Lab. Nieman Foundation for Journalism at Harvard, 30 Nov. 2010. Web. 26 Nov. 2023.
APA
Beckett, L. (2010, Nov. 30). Making social gaming scale: Lessons from the Democrat and Chronicle’s adoption of alternate reality. Nieman Journalism Lab. Retrieved November 26, 2023, from https://www.niemanlab.org/2010/11/making-social-gaming-scale-lessons-from-the-democrat-and-chronicles-adaption-of-alternate-reality/
Chicago
Beckett, Lois. "Making social gaming scale: Lessons from the Democrat and Chronicle’s adoption of alternate reality." Nieman Journalism Lab. Last modified November 30, 2010. Accessed November 26, 2023. https://www.niemanlab.org/2010/11/making-social-gaming-scale-lessons-from-the-democrat-and-chronicles-adaption-of-alternate-reality/.
Wikipedia
{{cite web
| url = https://www.niemanlab.org/2010/11/making-social-gaming-scale-lessons-from-the-democrat-and-chronicles-adaption-of-alternate-reality/
| title = Making social gaming scale: Lessons from the Democrat and Chronicle’s adoption of alternate reality
| last = Beckett
| first = Lois
| work = [[Nieman Journalism Lab]]
| date = 30 November 2010
| accessdate = 26 November 2023
| ref = {{harvid|Beckett|2010}}
}}