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MLA
Edwards, Aaron. "How Al Jazeera used gamification to conduct audience research.." Nieman Journalism Lab. Nieman Foundation for Journalism at Harvard, 16 Jan. 2018. Web. 28 Apr. 2024.
APA
Edwards, A. (2018, Jan. 16). How Al Jazeera used gamification to conduct audience research.. Nieman Journalism Lab. Retrieved April 28, 2024, from https://www.niemanlab.org/reading/how-al-jazeera-used-gamification-to-conduct-audience-research/
Chicago
Edwards, Aaron. "How Al Jazeera used gamification to conduct audience research.." Nieman Journalism Lab. Last modified January 16, 2018. Accessed April 28, 2024. https://www.niemanlab.org/reading/how-al-jazeera-used-gamification-to-conduct-audience-research/.
Wikipedia
{{cite web
| url = https://www.niemanlab.org/reading/how-al-jazeera-used-gamification-to-conduct-audience-research/
| title = How Al Jazeera used gamification to conduct audience research.
| last = Edwards
| first = Aaron
| work = [[Nieman Journalism Lab]]
| date = 16 January 2018
| accessdate = 28 April 2024
| ref = {{harvid|Edwards|2018}}
}}
The Nieman Journalism Lab is a collaborative attempt to figure out how quality journalism can survive and thrive in the Internet age.
It’s a project of the Nieman Foundation for Journalism at Harvard University.